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The AGA Experience 2
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Text File
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1992-03-06
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7KB
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170 lines
SENTINEL HELP
First off, and all importantly, check out your surroundings. Suss out
those important little squares which you'd like to move to. While
you're doing this, remember to count how many times the screen
scrolls, 12 times and you've come complete circle and you've seen
everything. You can stop getting dizzy now.
It's quite often at this point, just when you're feeling confident,
when you're working out what your next move is going to be, that the
Sentinel turns round and gives you one of his infamous hard stares.
DON'T PANIC. (Repeat. Do not panic). All you have to do is get on one
of the square tops you saw on your way round. And that's done by
remembering where the closest square is. If you've gone more than half
a circuit carry on in the same direction. If you've done less than
half a circuit, go back the other way. This simply allows you to get
there more quickly. (One circuit is 32 scrolls, half a circuit 16
scrolls, and so on.
Always try and defoliate the landscape that you're on. That way you'll
end up with the maximum amount of energy and you'll be able to skip
some of the following landscapes.
You have five seconds after the Sentinel has seen you before your
energy starts to drain. So if you move quickly enough, you won't lose
your energy. Don't forget to change out of cursor mode which loses you
energy and height anyway.
As soon as you move, absorb your old defunct robot. If you don't, more
than likely the Sentinel will.
Watch out for the screen gauge going funny. This usually means that a
nearby tree is going to turn nasty. Absorb it, or move to another
square where it won't be able to smell you.
Always try to absorb more than one object at a time. That way, if
you're doing a bit of energy zapping as the same time as the Sentinel,
you'll get the energy before he does.
Always give yourself as much room as possible to move in. If you find
yourself very close to a tree, move to another square. You don't have
to waste time waiting for its base to come into view if you're too
close. It's far easier to transport to a different square.
When you move, pick the highest point possible. Whenever you can, heap
up that square by building boulders on it.
Finally, if you can't get through one particular landscape, then go
back and do the previous one. You ought to end up with more energy
than before, and you'll be able to skip the landscape you found
impossible.
**********************************************************************
SENTINEL CODES
Landscape No. of Entry
No Sentries Code
1 0 37043225
2 0 51939364
3 0 89195248
4 0 14099537
5 0 43983865
6 0 37418839
7 0 57977812
8 0 46986565
9 0 26945744
10 1 42346548
11 1 36798141
12 1 69785429
13 1 74274656
14 1 51038918
15 1 85754839
16 1 84581208
17 1 65791381
18 1 06855873
19 1 94889866
20 2 87457664
21 2 53766718
22 2 88670629
23 2 95571269
24 2 68488641
25 2 82879455
26 2 88879285
27 2 71385237
28 2 69344891
29 2 75586583
30 2 69767034
31 1 92456959
32 3 03557399
33 0 47216743
34 0 85984737
35 3 99618244
36 1 99954277
37 2 65594046
38 1 46513289
39 2 49656739
40 4 86062226
41 3 88674507
42 1 00544319
43 2 37234566
44 2 76499664
45 1 61967526
46 3 79762535
47 0 66530669
48 3 53139247
49 1 69955875
50 1 84084664
51 2 71973967
52 0 10811544
53 5 71926626
54 5 44597942
55 0 33865982
56 2 95163442
57 1 69414777
58 2 43983978
59 1 27156086
60 6 55361541
61 0 15524414
62 2 22698418
63 1 68703477
64 1 88789888
65 2 82974958
66 0 58987434
67 5 51783645
68 0 65829527
69 4 37509947
70 2 73891540
71 1 87182559
72 3 09857276
73 1 36923895
74 2 45977455
75 3 27890184
76 1 48592774
77 2 91027664
78 1 50879594
79 2 00788066
80 1 51458381
81 2 64569314
82 2 65641305
83 3 19057750
84 3 65026999
85 1 50846985
86 2 78269016
87 1 34553709
88 2 47574594
89 1 45039464
90 0 53885731
91 5 98825894
92 1 16986405
93 2 74764690
94 2 73544725
95 1 59966431
96 2 35281455
97 0 93972289
98 4 50194977
99 0 50502696
100 3 92769987
671 1 82170198
978 7 97448199
1143 6 01852469
1376 2 84852396
1498 3 15442368
1976 4 97684696